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Playstudios Q2 revenue misses estimates

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Overview

  • Playstudios, free-to-play mobile games developer's Q2 revenue falls to $59.3 mln, missing analyst expectations

  • Company reports net loss of $2.9 mln, up from $2.6 mln a year ago

  • Direct-to-consumer revenue rises 107% yr/yr, reflecting strategic focus

Outlook

  • Company maintains full-year revenue guidance of $250 mln to $270 mln

  • Company expects full-year AEBITDA between $45 mln and $55 mln

  • Company anticipates Tetris Block Party launch in Q4 2025

Result Drivers

  • DIRECT-TO-CONSUMER GROWTH - Direct-to-consumer revenue increased by 107% yr/yr, reflecting strategic focus

  • MARKET HEADWINDS - Core business affected by market headwinds, impacting overall revenue

Key Details

Metric

Beat/Miss

Actual

Consensus Estimate

Q2 Revenue

Miss

$59.34 mln

$61.60 mln (5 Analysts)

Q2 Net Income

-$2.95 mln

Q2 Pretax Profit

-$2.74 mln

Analyst Coverage

  • The current average analyst rating on the shares is "buy" and the breakdown of recommendations is 3 "strong buy" or "buy", 1 "hold" and 1 "sell" or "strong sell"

  • The average consensus recommendation for the software peer group is "buy"

  • Wall Street's median 12-month price target for PLAYSTUDIOS Inc is $2.50, about 56.4% above its August 1 closing price of $1.09

Press Release:

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