_matrix

Library helps visualize matrix as array of arrays and enables users to use array methods such as push, pop, shift, unshift etc along with cleanup activities on drawing objects wherever required
delete(mtx, rowNumber)
deletes row from a matrix
Parameters:
mtx (matrix<line>): matrix of objects
rowNumber (int): row index to be deleted
Returns: void
delete(mtx, rowNumber)
Parameters:
mtx (matrix<label>)
rowNumber (int)
delete(mtx, rowNumber)
Parameters:
mtx (matrix<box>)
rowNumber (int)
delete(mtx, rowNumber)
Parameters:
mtx (matrix<linefill>)
rowNumber (int)
delete(mtx, rowNumber)
Parameters:
mtx (matrix<table>)
rowNumber (int)
delete(mtx, rowNumber)
Parameters:
mtx (matrix<int>)
rowNumber (int)
delete(mtx, rowNumber)
Parameters:
mtx (matrix<float>)
rowNumber (int)
delete(mtx, rowNumber)
Parameters:
mtx (matrix<bool>)
rowNumber (int)
delete(mtx, rowNumber)
Parameters:
mtx (matrix<string>)
rowNumber (int)
delete(mtx, rowNumber)
Parameters:
mtx (matrix<color>)
rowNumber (int)
remove(mtx, rowNumber)
remove row from a matrix and returns them to caller
Parameters:
mtx (matrix<line>): matrix of objects
rowNumber (int): row index to be deleted
Returns: type[]
remove(mtx, rowNumber)
Parameters:
mtx (matrix<label>)
rowNumber (int)
remove(mtx, rowNumber)
Parameters:
mtx (matrix<box>)
rowNumber (int)
remove(mtx, rowNumber)
Parameters:
mtx (matrix<linefill>)
rowNumber (int)
remove(mtx, rowNumber)
Parameters:
mtx (matrix<table>)
rowNumber (int)
remove(mtx, rowNumber)
Parameters:
mtx (matrix<int>)
rowNumber (int)
remove(mtx, rowNumber)
Parameters:
mtx (matrix<float>)
rowNumber (int)
remove(mtx, rowNumber)
Parameters:
mtx (matrix<bool>)
rowNumber (int)
remove(mtx, rowNumber)
Parameters:
mtx (matrix<string>)
rowNumber (int)
remove(mtx, rowNumber)
Parameters:
mtx (matrix<color>)
rowNumber (int)
unshift(mtx, row, maxItems)
unshift array of lines to first row of the matrix
Parameters:
mtx (matrix<line>): matrix of lines
row (array<line>): array of lines to be inserted in row
maxItems (simple int)
Returns: resulting matrix of type
unshift(mtx, row, maxItems)
Parameters:
mtx (matrix<label>)
row (array<label>)
maxItems (simple int)
unshift(mtx, row, maxItems)
Parameters:
mtx (matrix<box>)
row (array<box>)
maxItems (simple int)
unshift(mtx, row, maxItems)
Parameters:
mtx (matrix<linefill>)
row (array<linefill>)
maxItems (simple int)
unshift(mtx, row, maxItems)
Parameters:
mtx (matrix<table>)
row (array<table>)
maxItems (simple int)
unshift(mtx, row, maxItems)
Parameters:
mtx (matrix<int>)
row (array<int>)
maxItems (simple int)
unshift(mtx, row, maxItems)
Parameters:
mtx (matrix<float>)
row (array<float>)
maxItems (simple int)
unshift(mtx, row, maxItems)
Parameters:
mtx (matrix<bool>)
row (array<bool>)
maxItems (simple int)
unshift(mtx, row, maxItems)
Parameters:
mtx (matrix<string>)
row (array<string>)
maxItems (simple int)
unshift(mtx, row, maxItems)
Parameters:
mtx (matrix<color>)
row (array<color>)
maxItems (simple int)
push(mtx, row, maxItems)
push array of lines to end of the matrix row
Parameters:
mtx (matrix<line>): matrix of lines
row (array<line>): array of lines to be inserted in row
maxItems (simple int)
Returns: resulting matrix of lines
push(mtx, row, maxItems)
Parameters:
mtx (matrix<label>)
row (array<label>)
maxItems (simple int)
push(mtx, row, maxItems)
Parameters:
mtx (matrix<box>)
row (array<box>)
maxItems (simple int)
push(mtx, row, maxItems)
Parameters:
mtx (matrix<linefill>)
row (array<linefill>)
maxItems (simple int)
push(mtx, row, maxItems)
Parameters:
mtx (matrix<table>)
row (array<table>)
maxItems (simple int)
push(mtx, row, maxItems)
Parameters:
mtx (matrix<int>)
row (array<int>)
maxItems (simple int)
push(mtx, row, maxItems)
Parameters:
mtx (matrix<float>)
row (array<float>)
maxItems (simple int)
push(mtx, row, maxItems)
Parameters:
mtx (matrix<bool>)
row (array<bool>)
maxItems (simple int)
push(mtx, row, maxItems)
Parameters:
mtx (matrix<string>)
row (array<string>)
maxItems (simple int)
push(mtx, row, maxItems)
Parameters:
mtx (matrix<color>)
row (array<color>)
maxItems (simple int)
shift(mtx)
shift removes first row from matrix of lines
Parameters:
mtx (matrix<line>): matrix of lines from which the shift operation need to be performed
Returns: void
shift(mtx)
Parameters:
mtx (matrix<label>)
shift(mtx)
Parameters:
mtx (matrix<box>)
shift(mtx)
Parameters:
mtx (matrix<linefill>)
shift(mtx)
Parameters:
mtx (matrix<table>)
shift(mtx)
Parameters:
mtx (matrix<int>)
shift(mtx)
Parameters:
mtx (matrix<float>)
shift(mtx)
Parameters:
mtx (matrix<bool>)
shift(mtx)
Parameters:
mtx (matrix<string>)
shift(mtx)
Parameters:
mtx (matrix<color>)
rshift(mtx)
rshift removes first row from matrix of lines and returns them as array
Parameters:
mtx (matrix<line>): matrix of lines from which the rshift operation need to be performed
Returns: type[]
rshift(mtx)
Parameters:
mtx (matrix<label>)
rshift(mtx)
Parameters:
mtx (matrix<box>)
rshift(mtx)
Parameters:
mtx (matrix<linefill>)
rshift(mtx)
Parameters:
mtx (matrix<table>)
rshift(mtx)
Parameters:
mtx (matrix<int>)
rshift(mtx)
Parameters:
mtx (matrix<float>)
rshift(mtx)
Parameters:
mtx (matrix<bool>)
rshift(mtx)
Parameters:
mtx (matrix<string>)
rshift(mtx)
Parameters:
mtx (matrix<color>)
pop(mtx)
pop removes last row from matrix of lines
Parameters:
mtx (matrix<line>): matrix of lines from which the pop operation need to be performed
Returns: void
pop(mtx)
Parameters:
mtx (matrix<label>)
pop(mtx)
Parameters:
mtx (matrix<box>)
pop(mtx)
Parameters:
mtx (matrix<linefill>)
pop(mtx)
Parameters:
mtx (matrix<table>)
pop(mtx)
Parameters:
mtx (matrix<int>)
pop(mtx)
Parameters:
mtx (matrix<float>)
pop(mtx)
Parameters:
mtx (matrix<bool>)
pop(mtx)
Parameters:
mtx (matrix<string>)
pop(mtx)
Parameters:
mtx (matrix<color>)
rpop(mtx)
rpop removes last row from matrix of lines and reutnrs the array to caller
Parameters:
mtx (matrix<line>): matrix of lines from which the rpop operation need to be performed
Returns: void
rpop(mtx)
Parameters:
mtx (matrix<label>)
rpop(mtx)
Parameters:
mtx (matrix<box>)
rpop(mtx)
Parameters:
mtx (matrix<linefill>)
rpop(mtx)
Parameters:
mtx (matrix<table>)
rpop(mtx)
Parameters:
mtx (matrix<int>)
rpop(mtx)
Parameters:
mtx (matrix<float>)
rpop(mtx)
Parameters:
mtx (matrix<bool>)
rpop(mtx)
Parameters:
mtx (matrix<string>)
rpop(mtx)
Parameters:
mtx (matrix<color>)
clear(mtx)
clear clears the matrix
Parameters:
mtx (matrix<line>): matrix of lines which needs to be cleared
Returns: void
clear(mtx)
Parameters:
mtx (matrix<label>)
clear(mtx)
Parameters:
mtx (matrix<box>)
clear(mtx)
Parameters:
mtx (matrix<linefill>)
clear(mtx)
Parameters:
mtx (matrix<table>)
clear(mtx)
Parameters:
mtx (matrix<int>)
clear(mtx)
Parameters:
mtx (matrix<float>)
clear(mtx)
Parameters:
mtx (matrix<bool>)
clear(mtx)
Parameters:
mtx (matrix<string>)
clear(mtx)
Parameters:
mtx (matrix<color>)
rclear(mtx)
clear clears the matrix but retains the drawing objects
Parameters:
mtx (matrix<line>): matrix of lines which needs to be cleared
Returns: void
rclear(mtx)
Parameters:
mtx (matrix<label>)
rclear(mtx)
Parameters:
mtx (matrix<box>)
rclear(mtx)
Parameters:
mtx (matrix<linefill>)
rclear(mtx)
Parameters:
mtx (matrix<table>)
rclear(mtx)
Parameters:
mtx (matrix<int>)
rclear(mtx)
Parameters:
mtx (matrix<float>)
rclear(mtx)
Parameters:
mtx (matrix<bool>)
rclear(mtx)
Parameters:
mtx (matrix<string>)
rclear(mtx)
Parameters:
mtx (matrix<color>)
Libreria Pine
In pieno spirito TradingView, l'autore ha pubblicato questo codice Pine come libreria open-source in modo che altri programmatori Pine della nostra comunità possano riutilizzarlo. Complimenti all'autore! È possibile utilizzare questa libreria privatamente o in altre pubblicazioni open-source, ma il riutilizzo di questo codice in una pubblicazione è regolato dal nostro Regolamento.
Declinazione di responsabilità
Libreria Pine
In pieno spirito TradingView, l'autore ha pubblicato questo codice Pine come libreria open-source in modo che altri programmatori Pine della nostra comunità possano riutilizzarlo. Complimenti all'autore! È possibile utilizzare questa libreria privatamente o in altre pubblicazioni open-source, ma il riutilizzo di questo codice in una pubblicazione è regolato dal nostro Regolamento.